Sometimes with simple images and simple techniques we can create an effective output. In this tutorial you will learn to create a cinematic scene with three simple images in 3ds max.
Let’s create 3 images for the scene in photoshop.
And then we work with these images in 3dsmax.
These are the images we are going to use for the tutorial.
Stitching images together.
Merge these two images and copy the following part and paste it on right side to give same ground type look
Extend the road
Extend land on left side as well and merge road and land layers together.
Now, using “Polygonal Lasso Tool” lets removes the sky.
We create black and white image for masking in 3dsmax.
Similarly, lets create another mountain scene.
Black and white image of the above scene.
Combining above two images to get result like this…
Let’s get to 3dsmax. Take simple plane in top view with 50×50 segments.
Select “Material Editor(M)”, in opacity select black and white mask image.
In Diffuse select respective original image.
And apply the material to the plane to get result like this.
Apply edit mesh to the plane.
Select “vertex “ from edit mesh.
Select part of the mountain.
Select soft selection and set the falloff to 107
Bend it using “select and rotate” tool to get result like this…..
Similarly create rest of images using planes and position them in the following way.
Lets create thunder effect
We place few omni lights near the sky randomly.
From each omni light we exclude all the planes except sky plane.
Now, select any omni, set animation mode “auto key” on.
Now, set omni’s “multiplier” on and off with following parameters.
At each key point change “multiplier” value from 0 to 2, 2 to 0, 0 to 1.5, 1.5 to 0………so on.
Similarly, set lighting effect to rest of the omni lights randomly.
Set “sky light” with 0.1 multiplier intensity for complete scene.
Now, this is how it supposed to look like.
Finally add camera to get final result like this.
I hope you find this tutorial useful.
Next time we will discuss cinematic effect using camera projection in detail.