Create realistic Grass in 3ds Max without using Modifier and Plug-ins

Final Image:

create grass in 3ds max

Step-1

Create a plane with 100×100 (I used centimeters) width x height and 100×100 segments.

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Step-2

Convert the plane to “Edit Poly”  and select all vertices(Ctrl + A)

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Closer look at the selection.

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Click on “Tessellate” to get new vertices next to every selected vertices.

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Step-3

Keep the selection of vertices as it is from the above image and pull them down the z-axis.

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It supposed to look like this….

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Step-4

The grass from the above scene looks uniform and unrealistic.

So to make it natural, let’s select vertices with soft selection(one vertices at a time)

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Pull that vertices up.

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Similarly select vertices randomly and pull them up to make the grass level uneven.

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Step-5

Now, select all vertices and apply noise modifier with following parameters to the result like this….

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Step-6

Finally,  add the following material.

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Final result.(Note: To get the following result, used blue colored plane as sky and sky light with cast shadows for lighting.)

create grass in 3ds max

 

grass in 3ds max

I hope you find this tutorial useful.

Enjoy!!